
Doom will dive-kick the opponent, going down at a steep angle.įORWARD: Doom picks up the opponent by the neck and blasts them into the air with a point-blank plasma shot.īACKWARD: Doom tosses the opponent on the ground behind him, then stamps them hard with his boot, using his thrusters to maximize damage. Hidden Missiles: Doom snaps his fingers a few times and a hidden silo fires a barrage of missiles into the air, which will later come down on top of the opponent's head.

The startup makes for an effective attack for point-blank opponents. Molecular Shield: Doom spreads his arms out and stirs up dust, using magic to turn the small rocks into giant boulders before hurling them forward. If used in midair, he will fire them in a downward-facing arc. Photon Shot: Doom fires a series of energy darts from his fingers, positioning himself to fire them in a circle around him. If used in midair, he will fire it forward and at a downward-angle. Plasma Beam: Doom fires a golden beam of crackling energy that spans the entire screen, its strength and duration time dependent on the button used. The catch is that his both his ground mobility and his attack windup are quite slow, meaning he lacks proper defenses against fast melee characters.

In addition to that, his air dashes and Foot Dive make for effective counterattacks or distance-crossers. Playstyle: World-Spanning Tyranny (Zoner>Aerial)ĭoctor Doom possesses zoning tools that cover a large section of the screen, both from the ground and from the air. With this armor, he took over his home country of Latveria, claiming the throne and transforming into one of the greatest evils of the Marvel Universe.

He would later don a special suit of armor that would serve as the divider between him and the world. Things would change for him when a failed experiment blew up in his face, scarring him for life. Bio: Born a humble gypsy, Victor von Doom mastered the arts of magic and science at a young age, becoming a skilled sorcerer and mechanical genius.
